A A A
Avatar

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_TopicIcon
Details for Rolling Thunder #30
May 22, 2020
2:08 pm
Avatar
BDR_Nemesi
Admin
Forum Posts: 166
Member Since:
December 21, 2013
sp_UserOfflineSmall Offline

Image Enlarger

Rolling Thunder Edition #30 is scheduled for June 7th, 2020.

Time: 18.00 UTC (20.00 CEST)

Rolling Thunder TS3: TS3 vs15.tserverhq.com:6247 no pass

Scenario:
RT #30 will be a Special Global Mobilization Edition featuring a Cold War fictional conflict (West Germany vs East Germany)

Map: Weferlingen

MODs

@CBA_A3; @ACE_RT (no medical pbos); @ACE_particles; @ACRE2; @acre_sys_gm; @RT_gmx; GM DLC

Mods are distributed via A3Sync Repository – GM DLC required

autoconfig url:

Image Enlarger
only RT #30 Modset

 

Credits: [vPzBrig21] Soro for the RT_gmx mod (ACRE2/ACE compatibilities); [A] Salbei for the script that hides the anti-tank obstacles within the iron curtain

 

Scenario

Image Enlarger

Vehicles:

BLUFOR (WEST GERMANY)

3x3 TANK PLATOONS

Image Enlarger

Leopard 1A1A1

Tanks respawn time: 90 sec; deserted despawn: 300 m

Line-up time: 10 min

 

SCOUT PLT

Image Enlarger

2x Fuchs A0 Reconnaissance (ATGM)

1x TPz 1A0 Engineer - extra vehicle

3x motobikes

Respawn time: 90 sec; deserted despawn: 1500 m

 

AT TEAM

Image Enlarger

2x TPz 1A0 Engineer

2x motobikes

Respawn time: 90 sec; deserted despawn: 1500 m

ATs are equipped with static launchers (Milan tripod).

Static launchers are respawnable (respawn time as above) but only if abandoned/destroyed when deployed. If they are abandoned or destroyed when packed they do not respawn (as they are not vehicles anymore).

 

LOGISTIC GROUP

Image Enlarger

3x Service Trucks (refuel, rearm, repair, no respawn)

1x  Ammo Truck (respawnable); 1x Fuel truck (not in photo, respawnable)

3x TPz 1A0 Command

3x motobikes

Respawn time: 90 sec, deserted despawn: 1500 m

 

REDFOR (EAST GERMANY)

3x3 TANK PLATOONS

Image Enlarger

T-55A

Respawn time: 90 sec; deserted despawn: 300 m

Line-up time: 10 min

 

SCOUT PLT

Image Enlarger

2x BMP1 SP2

1x BTR60 PB - extra vehicle

3x motobikes

Respawn time: 90 sec; deserted despawn: 1500 m

 

AT TEAM

Image Enlarger

2x BRDM2

2x motobikes

Respawn time: 90 sec; deserted despawn: 1500 m

ATs are equipped with static launchers (Fagot tripod).

Static launchers are respawnable (respawn time as above) but only if abandoned/destroyed when deployed. If they are abandoned or destroyed when packed they do not respawn (as they are not vehicles anymore).

 

LOGISTIC GROUP

Image Enlarger

3x Service Trucks (refuel, rearm, repair, no respawn)

1x  Ammo Truck (respawnable); 1x Fuel truck (not in photo, respawnable)

3x BRDM2

3x motobikes

Respawn time: 90 sec, deserted despawn: 1500 m

June 5, 2020
9:43 pm
Avatar
BDR_Nemesi
Admin
Forum Posts: 166
Member Since:
December 21, 2013
sp_UserOfflineSmall Offline

As GM is not configured for ACRE, thanks to [vPzBrig21] Soro we have a mod that will set the radio in the racks of tanks and ATGM vehicles (BMP, Fuchs).

Please refer to this on how ACRE intercom works: http://www.rollingthunder.it/forum/technical-support/acre-vehicle-intercom/

Our mod will add two radio racks, one for PLT Net, the other for COY Net.

You can receive on both of them by turning the Monitor knob on ALL in the workstation, but you can transmit only with one of them, to select the transmitting radio you have to turn the work knob, see the picture

Image Enlarger

Image Enlarger

 

Also, there's a GM compatibility issue with ACE to replace wheels and tracks https://github.com/acemod/ACE3/issues/7718

We tried to overcome the issue with a script but it is not working for wheels, so wheeled vehicles with the exception of Iltis need engi + truck for a full repair to repair their wheels.

Instead for tracks you will have an ACE action displaying in ACE main menu (interaction with tracked vehicles) "Repair Tracks" as in figure:

Image Enlarger

Repair is dependent on the presence of ACE spare parts and can be done by everyone. When repaired one spare part is removed from the ACE cargo. Do not download ACE spare parts from cargo, they will not work anymore if you put them back (ACE issue we think).

Forum Timezone: UTC

Most Users Ever Online: 53

Currently Online:
5 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

Nick: 19

Krasnoarmeyets: 18

JojoTheSlayer: 15

Member Stats:

Guest Posters: 0

Members: 15307

Moderators: 1

Admins: 2

Forum Stats:

Groups: 2

Forums: 8

Topics: 83

Posts: 407

Newest Members:

EdwardDer, Geraldhex, Plakidin362, Darylkit, Burnashev456, Abhmix, Peterdaf, EricShicy, JamesRig, Jamesflipt

Moderators: RT_Admin: 9

Administrators: BDR_Cobra: 0, BDR_Nemesi: 166